![]() gap-hull connections are visible in the sub editor health/oxygen bar improvements and status icons for bleeding and water pressure better UI scaling on different resolutions lighting optimization (caching the lights/shadows if a light source hasn't moved instead of recalculating them every frame) using simplified physics & animation for off-screen characters and disabling them entirely if they're far enough) the game generates a detailed report if it crashes a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be added in future versions, including one for making custom subs) some random "prop fish" swimming in the background rewiring devices may cause electric shocks if the electrical engineering level is too low same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate ![]() all characters can now use plasma cutters and welders regardless of their skills, but insufficient skill level will make them flicker and work much less efficiently the autopilot is a much better driver now (although it may still crash at very tight spots) fixed parts of the submarine getting stuck in the level on collision ambient sounds change according to the speed of the sub ![]() nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote shutdown button in both of the default subs attempting to fire the railgun when there are no shells loaded doesn't consume power anymore wearing a diving suit slows the characters down wifi components that can be used for transmitting signals between devices security guard gear: ballistic vest, helmet & stun baton proper error messages if UPnP port forwarding fails reconnecting to a server if the connection is temporarily lost works much better now setting the job preferences actually does something now ![]() admins can play on their own server without launching another instance of the game tons of bugfixes that should fix most of the syncing issues major optimization and much better lag compensation Here’s the changelog for the new update: Multiplayer: Once you have allowed that port through your router your friends should be able to connect to your game and you won't need hamachi for it.Unsurprisingly my “one or two week” guesstimation of the release date wasn’t accurate, but here it is now! Also, thanks for all the name suggestions even though I ended up going with Barotrauma. If you want to know the exact details for your ISP you can look up your ISP name along with "port forwarding" and there will most likely be a guide showing you the complex details.įor my ISP I need to type in my IP to chrome in the search bar and a login system will pop up, I'd find my way to "Port Forwarding" and click add rule, and then input the following details like Protocol (which would be UDP/TCP,) the port range for Barotrauma (number when you click host,) and the IP address my computer is using. It's different depending on what ISP you use but the general premises is that you need to input the port you are going to use with your Barotrauma server into your port forwarding through your internet browser and allow it through, so when you click on "Host server" in Barotrauma, look at the port number, you need to allow that port through your router.
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